// a layer of 3d clouds
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005  Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
//
//

#ifndef _CLOUDFIELD_HXX
#define _CLOUDFIELD_HXX

#include <simgear/compiler.h>
#include <vector>

#include <osgDB/ReaderWriter>

#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Switch>

namespace osg
{
        class Fog;
        class StateSet;
        class Vec4f;
}

#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/Singleton.hxx>
#include <simgear/math/SGMath.hxx>

using std::vector;

class SGNewCloud;

namespace simgear
{
    class EffectGeode;
}

/**
 * A layer of 3D clouds.
 */
class SGCloudField {

private:
	class Cloud  {
	public:
		SGNewCloud	*aCloud;
		SGVec3f		pos;
		bool		visible;
	};

        float Rnd(float);
        
        // We create a quadtree two levels deep
        static const int BRANCH_SIZE = 16;
        static const int QUADTREE_SIZE = 32;

	// this is a relative position only, with that we can move all clouds at once
	SGVec3f relative_position;
        //	double lon, lat;

        osg::ref_ptr<osg::Group> field_root;
        osg::ref_ptr<osg::MatrixTransform> field_transform;
        osg::ref_ptr<osg::PositionAttitudeTransform> altitude_transform;
        osg::ref_ptr<osg::Switch> field_group[QUADTREE_SIZE][QUADTREE_SIZE];
        osg::ref_ptr<osg::LOD> quad[BRANCH_SIZE][BRANCH_SIZE];
        
        osg::ref_ptr<osg::LOD> field_lod;

	double deltax, deltay, alt;
        double last_course;
	float last_coverage;
        float coverage;
        SGGeoc cld_pos;
        int reposition_count;
        struct CloudFog : public simgear::Singleton<CloudFog>
        {
                CloudFog();
                osg::ref_ptr<osg::Fog> fog;
        };
public:

	SGCloudField();
	~SGCloudField();

	void clear(void);

	// add one cloud, data is not copied, ownership given
	void addCloud( SGVec3f& pos, osg::ref_ptr<simgear::EffectGeode> cloud);

        /**
        * reposition the cloud layer at the specified origin and
        * orientation.
        * @param p position vector
        * @param up the local up vector
        * @param lon specifies a rotation about the Z axis
        * @param lat specifies a rotation about the new Y axis
        * @param dt the time elapsed since the last call
        * @param asl altitude of the layer
        */
        bool reposition( const SGVec3f& p, const SGVec3f& up,
                        double lon, double lat, double dt, int asl);

        osg::Group* getNode() { return field_root.get(); }

	// visibility distance for clouds in meters
	static float CloudVis;

	static SGVec3f view_vec, view_X, view_Y;

        static float view_distance;
        static double timer_dt;
	static float fieldSize;
	
        bool defined3D;

	float getCoverage(void) { return coverage; }
	void setCoverage(float c) { coverage = c; }

        static float getVisRange(void) { return view_distance; }
        static void setVisRange(float d) { view_distance = d; }
        
        void applyCoverage(void);
        void applyVisRange(void);
        
        static osg::Fog* getFog()
        {
                return CloudFog::instance()->fog.get();
        }
        static void updateFog(double visibility, const osg::Vec4f& color);
};

#endif // _CLOUDFIELD_HXX
